GSC unsuccessfully tried to get a contract for the Warcraft 3 development with Blizzard Entertainment. In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market, developing real-time strategy games. Moreover, the CIS market was unstable after the 1998 crisis. Our market didn't demand intellect in those times, so we decided to target the western audience. I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same.
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